Friday, July 07, 2006 - Vendredi 07 Juillet 2006    

L'infrastructure de base étant terminée, le site ouvre aujourd'hui en version de bêta test. De nombreux éléments seront ajoutés régulièrement, doucement mais sûrement...

Cliquer sur la bannière ci-dessous pour accéder au Site.

Tuesday, June 27, 2006 - Mardi 27 Juin 2006   

Suivez la progression du développement du site


Monday, June 12, 2006 - Lundi 12 Juin 2006   

Du nouveau très bientôt pour la communauté Francophone de STAR WARS MINIATURES.

Attention ça va déménager !!!

Plus d'infos ICI

Thursday, October 6, 2005

STAR WARS MINIATURES (Wizards Of The Coast) page added to the Website.
Click Here or on the banner below to have a look at this new page.

Saturday, June 5, 2004

TIA Playfield Painter V1.03 Released.

What's New :
- NTSC / PAL / SECAM Palettes support added.
- Possibility to select the Background and the Playfield Colours.
- New Extended Playfield image file format (.PFD) including Palette
  and Colours used.
  Old file format still supported so you can load your previous work ;-)
- New comment lines added to the code generated :
  * Palette Used.
  * Background and Playfield Colours index used (Hexa format).

TIA PLAYFIELD PAINTER V1.03 (Colour Selection Screen)

It is available to download into the TOOLS section of the PROGRAMMING Page.

Friday, May 14, 2004

VCS 2600 Programming Page Updated.

- Symmetrical playfields horizontal scrolling programming logic schemas added.
- Left + Right Scrolling Binaries & Source Code added.

Wednesday, May 5, 2004

TIA Playfield Painter V1.02 Released.

What's New :
- Graphic Core changed : Smoother mouse drawing.
- Negative Playfield function added.
- Undo function added.
- Playfield Re-Positioning functions added.

It is available to download into the TOOLS section of the PROGRAMMING Page.

Friday, April 30, 2004

PROGRAMMING VCS 2600 page added to the Website.
Click on the left menu button or directly Here to have a look at this new page.

TIA Playfield Painter V1.00 Released.
It is available to download into the TOOLS section of the new PROGRAMMING Page.

Tuesday, April 27, 2004

A new "PROGRAMMING" VCS 2600 Section will open soon.

It will include tools, infos, source codes, .bin files and links... all the stuff needed to program our favorite console.

The section will be created as soon as I'd have finished the tool I'm currently programming : a Playfield Editor (WYSWYG) with automatic datas code generation.
The datas files generated will be able to be included directly into VCS 2600 source codes and used as this.

TIA PLAYFIELD PAINTER (work in progress)

Tuesday, March 16, 2004



The new URL is

- No more page display limitation caused by server adverts pollution !
- Faster server response !

Wednesday, January 2, 2002

VCS Simulator V2.0 and Catapult released.

VCSS v2.0 new features & improvements :

- SVGA graphic interface
- Memorize last game played
- Improved Sound card detection
- Minor core bug corrected

Download VCS Simulator V2.0 HERE !
Download the hires labels patch file to support the old games HERE !
Download the Catapult Game Cartridge HERE !

Sunday, December 2, 2001

Catapult Screenshot Updated to reflect current work in progress.

Monday, November 5, 2001

Latest games in development topic added to the VCSS section.
You'll always find the latest screenshots/infos available there.

At a Venture - The sequel to the original Adventure (Project suspended).
Catapult - Based on the orgiginal Odyssey 2 game : Stone Slinger.

Old News

Last update : Friday, July 07, 2006