FIGURINE
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STATISTIQUES
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01 - ISP Speeder (Huge)
(R)
République
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Hit Points : 70 Defense : 15 Attack : + 9 Damage : 20
Special Abilities :
Double Attack : On its turn, this character can make 1 extra attack instead of moving.
Flight : This character ignores enemy characters, low obstacles, and pits when moving.
Mounted Weapon : Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character.
Rigid : Can't squeeze.
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target.
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02 - Commerce Guild Homing Spider Droid (Huge)
(UC)
Séparatistes
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Hit Points : 70 Defense : 14 Attack : + 9 Damage : 30
Special Abilities :
Accurate Shot : This character can attack an enemy with cover even if it's not the nearest enemy.
Penetration 20 : Enemies damage reduction is reduced by 20 against this characters attacks.
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking.
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03 - Corporate Alliance
Tank Droid (Huge)
(UC)
Séparatistes
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Hit Points : 120 Defense : 14 Attack : + 7 Damage : 30
Special Abilities :
Droid : Immune to critical hits; not subject to commander effects
Damage Reduction 10 : Whenever this character takes damage, reduce the damage dealt by 10. Adjacent enemies with lightsabers ignore this special ability.
Double Attack : On its turn, this character can make 1 extra attack instead of moving.
Mounted Weapon : Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character.
Rigid : Can't squeeze.
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04 - Droid Starfighter in Walking Mode (Huge)
(R)
Séparatistes
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Hit Points : 60 Defense : 14 Attack : + 9 Damage : 20
Special Abilities :
Droid : Immune to critical hits; not subject to commander effects
Damage Reduction 10 : Whenever this character takes damage, reduce the damage dealt by 10. Adjacent enemies with lightsabers ignore this special ability.
Double Attack : On its turn, this character can make 1 extra attack instead of moving.
Missiles 40 : Replaces attacks: sight; 40 damage to target and to each character adjacent to that target; save 11.
Mounted Weapon : Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character.
Penetration 10 : Enemies damage reduction is reduced by 10 against this characters attacks.
Twin Attack : Whenever this character attacks, it makes 1 extra attack against the same target.
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05 - Huge Crab Droid (Huge)
(UC)
Séparatistes
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Hit Points : 140 Defense : 17 Attack : + 9 Damage : 30
Special Abilities :
Droid : Immune to critical hits; not subject to commander effects
Momentum : If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies.
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06 - Chewbacca with C-3PO
(VR)
Rebelles
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Hit Points : 110 Defense : 17 Attack : + 8 Damage : 20
Special Abilities :
Unique : Counts as both as Chewbacca and C-3P0.
Cleave : Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy.
Double Attack : On its turn, this character can make 1 extra attack instead of moving.
Draw Fire : If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11.
Momentum : If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies.
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07 - Han
Solo, Scoundrel
(VR)
Rebelles
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Hit Points : 80 Defense : 17 Attack : +9 Damage : 20
Special Abilities :
Unique
Accurate Shot : This character can attack an enemy with cover even if it's not the nearest enemy.
Cunning Attack : This character gets +4 Attack and +10 Damage against an enemy who has not activated this round.
Evade : When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11.
Mobile Attack : Can move both before and after attacking.
Twin Attack : Whenever this character attacks, it makes 1 extra attack against the same target.
Force Powers :
Force: 1
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08 - Luke Skywalker of Dagobah
(R)
Rebelles
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Hit Points : 60 Defense : 17 Attack : + 9 Damage : 20
Special Abilities :
Unique
Double Attack : On its turn, this character can make 1 extra attack instead of moving.
Force Powers :
Force: 3
Blaster Barrage : Force 1; replaces attacks: This character can attack every legal target once.
Lightsaber Sweep : Force 1, replaces attacks: This character can attack every adjacent enemy once.
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09 - Princess Leia,
Hoth Commander
(R)
Rebelles
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Hit Points : 50 Defense : 14 Attack : + 7 Damage : 20 Special Abilities :
Unique
Advantageous Attack : +10 Damage against an enemy who has not activated this round.
Mobile Attack : Can move both before and after attacking.
Force Powers :
Force: 2
Commander Effect :
Whenever a non unique ally would be defeated, It can make a save of 16. If the save succeeds, that ally returns to play in its squad's setup area with its original hit points.
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10 - Rebel Captain
(UC)
Rebelles
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Hit Points : 40 Defense : 15 Attack : + 8 Damage : 10 Special Abilities :
Deadeye : On this character’s turn, if it doesn’t move, it gets +10 Damage.
Twin Attack : Whenever this character attacks, it makes 1 extra attack against the same target.
Commander Effect :
Rebel Troopers within 6 squares gain Twin Attack.
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11 - Rebel Heavy Trooper
(UC)
Rebelles
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Hit Points : 10 Defense : 12 Attack : + 6 Damage : 30
Special Abilities :
Heavy Weapon : This character can't attack and move in the same turn.
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12 - Rebel Snowspeeder (Huge)
(UC)
Rebelles
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Hit Points : 60 Defense : 16 Attack : + 8 Damage : 20
Special Abilities :
Damage Reduction 10 : Whenever this character takes damage, reduce the damage dealt by 10. Adjacent enemies with lightsabers ignore this special ability.
Flight : This character ignores enemy characters, low obstacles, and pits when moving.
Harpoon Gun : replaces attacks; range 6; target enemy with Mounted Weapon cannot move this round, save 11.
Mobile Attack : Can move both before and after attacking.
Mounted Weapon : Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character.
Speed 16 : Can move up to 16 squares and attack, or 32 squares without attacking.
Twin Attack : Whenever this character attacks, it makes 1 extra attack against the same target.
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13 - Lord
Vader
(VR)
Empire
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Hit Points : 130 Defense : 21 Attack : + 14 Damage : 20
Special Abilities :
Unique
Dark Armor : When this character takes damage, it reduces the damage dealt by 10 with a save of 11. Adjacent enemies with lightsabers ignore this special ability.
Melee Attack : This character can attack only adjacent enemies.
Twin Attack : Whenever this character attacks, it makes 1 extra attack against the same target.
Force Powers :
Force: 2
Force Leap : Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity.
Force Renewal 1 : This character gets Force 1 each time it activates.
Lightsaber Assault : Force 1, replaces attacks; Make two attacks.
Lightsaber Sweep : Force 1, replaces attacks: This character can attack every adjacent enemy once.
Master of the Force : 2 May spend Force points up to 2 times in a single turn.
Overwhelming Force : Force 1: This characters attacks cannot be prevented or redirected this turn.
Sith Rage : Force 1: This character get +10 damage on all its attacks this turn.
Commander Effect :
Followers within 6 squares gain Advantageous Attack (+10 damage against an enemy who has not activated this round).
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14 - Talon Karrde
(VR)
Nouvelle République
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Hit Points : 60 Defense : 16 Attack : +8 Damage : 20
Special Abilities :
Unique
Disruptive : Supress Enemy commander effects within 6 squares.
Fringe Reserves 20 : If you roll exactly 11 for initiative, you can add up to 20 points of Fringe characters to your squad immediately before your first activation of the round.
Recon : Roll twice for initiative, choosing either roll, once per round if any character in the same squad with Recon has line of sight to an enemy.
Twin Attack : Whenever this character attacks, it makes 1 extra attack against the same target.
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15 - Aqualish Assassin
(C)
Frange
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Hit Points : 20 Defense : 15 Attack : +7 Damage : 10
Special Abilities :
Black Sun : If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10(Replaces attacks: Range 6; 10 damage to target and to each character adjacent to that target: save 11).
Melee Attack : This character can attack only adjacent enemies.
Opportunist : +4 Attack and +10 Damage against an enemy who has activated this round.
Stealth : If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.
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16 - Ayy Vida
(R)
Frange
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Hit Points : 50 Defense : 16 Attack : +11 Damage : 10
Special Abilities :
Unique
Cunning Attack : This character gets +4 Attack and +10 Damage against an enemy who has not activated this round.
Melee Attack : This character can attack only adjacent enemies.
Paralysis : If this character hits, living target is considered activated this round, save 11.
Poison +20 : +20 damage to living enemy, save 11.
Stealth : If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.
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17 - Bib Fortuna
(R)
Frange
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Hit Points : 20 Defense : 12 Attack : +4 Damage : 10
Special Abilities :
Unique
Cunning Attack : This character gets +4 Attack and +10 Damage against an enemy who has not activated this round.
Melee Attack : This character can attack only adjacent enemies.
Poison +20 : +20 damage to living enemy, save 11.
Rapport : This character costs 1 less when in the same squad as a character named Jabba the Hutt.
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18 - Bith
Black Sun Vigo
(UC)
Frange
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Hit Points : 50 Defense : 19 Attack : +6 Damage : 10
Special Abilities :
Advantageous Attack : +10 Damage against an enemy who has not activated this round.
Evade : When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11.
Micro-Vision : +4 Attack against targets within 6 squares.
Mobile Attack : Can move both before and after attacking.
Stealth : If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.
Twin Attack : Whenever this character attacks, it makes 1 extra attack against the same target.
Commander Effect :
Followers within 6 squares that have Stealth gain Evade.
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19 - Boba Fett, Bounty Hunter
(VR)
Frange
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Hit Points : 120 Defense : 20 Attack : +12 Damage : 20
Special Abilities :
Unique
Flight : This character ignores enemy characters, low obstacles, and pits when moving.
Accurate Shot : This character can attack an enemy with cover even if it's not the nearest enemy.
Bounty Hunter : +6 This character gets +6 Attack against Unique enemies.
Disintegration : If this character rolls a natural 20 on an attack, the target is defeated. Against Huge or larger targets, the attacker gets +40 Damage instead of defeating the target. (Add the bonus damage after multiplying.)
Evade : When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11.
Flamethrower 20 : Replaces attacks; range 6; 20 damage to target and to each character adjacent to that target.
Mobile Attack : Can move both before and after attacking.
Twin Attack : Whenever this character attacks, it makes 1 extra attack against the same target.
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20 - Bo-Shek
(R)
Frange
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Hit Points : 30 Defense : 13 Attack : +6 Damage : 10
Special Abilities :
Unique
Gunner : Can combine fire with adjacent allies who have Mounted Weapon.
Industrial Repair : 10 Replaces attacks; touch; remove 10 damage from 1 character with Mounted Weapon.
Repair 10 : Replaces attacks: touch; remove 10 damage from 1 other Droid character.
Stealth : If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.
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21 - Bossk, Bounty Hunter
(R)
Frange
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Hit Points : 60 Defense : 17 Attack : +8 Damage : 20
Special Abilities :
Unique
Bounty Hunter : +4 This character gets +4 Attack against Unique enemies.
Double Claw Attack : On his turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies.
Flamethrower 20 : Replaces attacks; range 6; 20 damage to target and to each character adjacent to that target.
Momentum : If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies.
Regeneration 10 : If this character doesn't move on its turn remove 10 damage from it at the end of that turn.
Rend : +10 If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage.
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22 - Boushh
(R)
Frange
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Hit Points : 40 Defense : 15 Attack : +6 Damage : 20
Special Abilities :
Unique
Bounty Hunter : +2 This character gets +2 Attack against Unique enemies.
Grenades 40 : Replaces attacks; range 6; 40 damage to target and to each character adjacent to that target; save 11.
Melee Attack : This character can attack only adjacent enemies.
Paralysis : If this character hits, living target is considered activated this round, save 11.
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23 - Calo Nord
(R)
Frange
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Hit Points : 60 Defense : 18 Attack : +9 Damage : 20
Special Abilities :
Unique
Avoid Defeat : Whenever this character would be defeated, make 2 saves, each needing 11. If both succeed, this character has 10 Hit Points instead of being defeated.
Bounty Hunter : +4 This character gets +4 Attack against Unique enemies.
Double Attack : On its turn, this character can make 1 extra attack instead of moving.
Grenades 20 : Replaces attacks; range 6; 20 damage to target and to each character adjacent to that target; save 11.
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24 - Corellian Pirate
(UC)
Frange
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Hit Points : 10 Defense : 14 Attack : +5 Damage : 10
Special Abilities :
Accurate Shot : This character can attack an enemy with cover even if it's not the nearest enemy.
Advantageous Attack : +10 Damage against an enemy who has not activated this round
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25 - Dannik Jerriko
(VR)
Frange
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Hit Points : 70 Defense : 17 Attack : +9 Damage : 10
Special Abilities :
Unique
Cunning Attack : This character gets +4 Attack and +10 Damage against an enemy who has not activated this round.
Drain Life Energy : Whenever it defeats an adjacent living enemy, remove all damage from this character.
Proboscises : Replaces turn: Make an attack at +10 Damage against an adjacent living enemy. If this attack hits, the enemy is considered activated this round; save 11.
Stealth : If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.
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26 - Dark Hellion Marauder on
Swoop Bike (Large)
(UC)
Frange
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Hit Points : 30 Defense : 14 Attack : +5 Damage : 10
Special Abilities :
Flight : This character ignores enemy characters, low obstacles, and pits when moving.
Gang +1 : +1 Attack against a target for each other ally whose name contains within 6 squares of that target
Mobile Attack : Can move both before and after attacking.
Speed 12 : Can move up to 12 squares and attack, or 24 squares without attacking.
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27 - Dark Hellion Swoop Gang Member
(C)
Frange
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Hit Points : 10 Defense : 13 Attack : +3 Damage : 10
Special Abilities :
Gang +1 : +1 Attack against a target for each other ally whose name contains Dark Hellion within 6 squares of that target
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28 - Defel Spy
(C)
Frange
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Hit Points : 30 Defense : 14 Attack : +6 Damage : 10
Special Abilities :
Cunning Attack : This character gets +4 Attack and +10 Damage against an enemy who has not activated this round.
Evade : When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11.
Loner : +4 Attack if no allies are within 6 squares.
Stealth : If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.
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29 - Dengar, Bounty Hunter
(R)
Frange
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Hit Points : 50 Defense : 17 Attack : +9 Damage : 30
Special Abilities :
Unique
Bounty Hunter : +4 This character gets +4 Attack against Unique enemies.
Deadeye : On this character’s turn, if it doesn’t move, it gets +10 Damage.
Deadly Attack : Scores a critical hit on an attack roll of natural 19 or 20.
Grenades 20 : Replaces attacks; range 6; 20 damage to target and to each character adjacent to that target; save 11.
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30 - Djas Puhr
(R)
Frange
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Hit Points : 40 Defense : 14 Attack : +6 Damage : 10
Special Abilities :
Unique
Bounty Hunter : +2 This character gets +2 Attack against Unique enemies.
Double Attack : On its turn, this character can make 1 extra attack instead of moving.
Opportunist : +4 Attack and +10 Damage against an enemy who has activated this round.
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31 - E522 Assassin Droid
(UC)
Frange
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Hit Points : 100 Defense : 16 Attack : +8 Damage : 20
Special Abilities :
Droid : Immune to critical hits; not subject to commander effects
Double Attack : On its turn, this character can make 1 extra attack instead of moving.
Programmed Target : After setup, if you have this character in your squad, choose any enemy. This character gets +4 attack and the accurate shot special ability, both against only the chosen enemy. Effects that modify accurate shot also influence attacks against the chosen enemy.
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32 - 4-LOM, Bounty Hunter
(R)
Frange
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Hit Points : 90 Defense : 18 Attack : +9 Damage : 30
Special Abilities :
Unique
Droid : Immune to critical hits; not subject to commander effects
Bounty Hunter : +4 This character gets +4 Attack against Unique enemies.
Careful Shot : +4 On this character's turn, if it doesn't move, it gets +4 Attack.
Paralysis : If this character hits, living target is considered activated this round, save 11.
Rapport : This character costs 1 less when in the same squad as a character named Zuckuss.
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33 - Gamorrean
Thug
(C)
Frange
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Hit Points : 30 Defense : 12 Attack : +2 Damage : 30
Special Abilities :
Rapport : Costs 1 less when in the same squad as a character named Jabba the Hutt.
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34 - Garindan
(R)
Frange
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Hit Points : 30 Defense : 13 Attack : +5 Damage : 10
Special Abilities :
Unique
Spotter +30 : If this character combines fire against a target within six squares, the attacker gets +30 Damage against that target.
Stealth : If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.
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35 - Human Blaster-for-Hire
(C)
Frange
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Hit Points : 10 Defense : 12 Attack : +4 Damage : 10
Special Abilities :
Black Sun : If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10(Replaces attacks: Range 6; 10 damage to target and to each character adjacent to that target: save 11).
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36 - IG-88,
Bounty Hunter
(VR)
Frange
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Hit Points : 80 Defense : 19 Attack : +9 Damage : 20
Special Abilities :
Unique
Droid : Immune to critical hits; not subject to commander effects
Bounty Hunter : +6 This character gets +6 Attack against Unique enemies.
Double Attack : On its turn, this character can make 1 extra attack instead of moving.
Flamethrower : 20 Replaces attacks; range 6; 20 damage to target and to each character adjacent to that target.
Opportunist : +4 Attack and +10 Damage against an enemy who has activated this round.
Sonic Stunner : Replaces attacks; range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.
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37 - Jango Fett, Bounty Hunter
(VR)
Frange
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Hit Points : 120 Defense : 19 Attack : +10 Damage : 20
Special Abilities :
Unique
Flight : This character ignores enemy characters, low obstacles, and pits when moving.
Bounty Hunter : +4 This character gets +4 Attack against Unique enemies.
Double Attack : On its turn, this character can make 1 extra attack instead of moving.
Flamethrower 20 : Replaces attacks; range 6; 20 damage to target and to each character adjacent to that target.
Jedi Hunter : +4 Attack and +10 Damage against enemies with Force ratings.
Missiles 20 : Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11.
Sniper : Other characters do not provide cover against this character’s attack.
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38 - Klaatooinian Hunter
(C)
Frange
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Hit Points : 10 Defense : 12 Attack : +3 Damage : 30
Special Abilities :
Black Sun : If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10(Replaces attacks: Range 6; 10 damage to target and to each character adjacent to that target: save 11).
Heavy Weapon : This character can't attack and move in the same turn.
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39 - Komari Vosa
(R)
Frange
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Hit Points : 80 Defense : 18 Attack : +9 Damage : 20
Special Abilities :
Unique
Double Attack : On its turn, this character can make 1 extra attack instead of moving.
Twin Attack : Whenever this character attacks, it makes 1 extra attack against the same target.
Force Powers :
Force : 3
Control Minds : Force 1: replaces attacks; This character gains the following commander effect for the rest of the skirmish: Allies who combine fire grant an additional +2 attack.
Lightsaber Assault : Force 1, replaces attacks; Make two attacks.
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40 - Mistryl Shadow
Guard
(UC)
Frange
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Hit Points : 60 Defense : 18 Attack : +12 Damage : 20
Special Abilities :
Bodyguard : If an adjacent ally would take damage from an attack, this character can take the damage instead.
Evade : When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11.
Loner : +4 Attack if no allies are within 6 squares.
Melee Attack : This character can attack only adjacent enemies.
Melee Reach 2 : Enemies up to 2 squares away are considered adjacent for purposes of Melee Attack.
Paralysis : If this character hits, living target is considered activated this round, save 11.
Stealth : If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.
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41 - Mustafarian Flea Rider (Huge)
(R)
Frange
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Hit Points : 70 Defense : 16 Attack : +6 Damage : 20
Special Abilities :
Accurate Shot : This character can attack an enemy with cover even if it's not the nearest enemy.
Careful Shot +4 : On this character's turn, if it doesn't move, it gets +4 Attack.
Deadeye : On this character’s turn, if it doesn’t move, it gets +10 Damage.
Speed 8 : Can move up to 8 squares and attack, or 16 squares without attacking.
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42 - Mustafarian Soldier
(C)
Frange
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Hit Points : 10 Defense : 12 Attack : +4 Damage : 20
Special Abilities :
Careful Shot +4 : On this character's turn, if it doesn't move, it gets +4 Attack.
Deadeye : On this character’s turn, if it doesn’t move, it gets +10 Damage.
Sniper : Other characters do not provide cover against this character’s attack.
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43 - Nikto Gunner on Desert Skiff
(Huge)
(VR)
Frange
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Hit Points : 60 Defense : 13 Attack : +5 Damage : 20
Special Abilities :
Flight : This character ignores enemy characters, low obstacles, and pits when moving.
Desert Skiff : This character can transport up to 1 Large ally or 2 Small or Medium allies that end their moves adjacent to it. Remove these allies from the battle grid ; they move simultaneously with this character as thought theu had Flight, have cover, and are considered adjacent to it. Theu can make attacks, counting distance from this character and adding 1 square. A transported Ally can return to the battle grid immediatly before your first activation of the round. If this character is defeated, all transported allies are also defeated ; save 11.
Mounted Weapon : Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character.
Rapport : This character costs 1 less when in the same squad as a character named Jabba the Hutt.
Rigid : Can't squeeze.
Speed 8 : Can move up to 8 squares and attack, or 16 squares without attacking.
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44 - Nym
(VR)
Frange
|
Hit Points : 100 Defense : 17 Attack : +10 Damage : 30
Special Abilities :
Unique
Disruptive : Supress Enemy commander effects within 6 squares.
Double Attack : On its turn, this character can make 1 extra attack instead of moving.
Grenades 40 : Replaces attacks; range 6; 40 damage to target and to each character adjacent to that target; save 11.
Rapport : Characters with Mercenary cost 1 less when in a squad with this character.
Recon : Roll twice for initiative, choosing either roll, once per round if any character in the same squad with Recon has line of sight to an enemy.
Commander Effect :
Non-Unique followers with Mercenary within 6 squares gain Double Attack.
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45 - Quarren Bounty Hunter
(C)
Frange
|
Hit Points : 20 Defense : 14 Attack : +5 Damage : 20
Special Abilities :
Black Sun : If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10(Replaces attacks: Range 6; 10 damage to target and to each character adjacent to that target: save 11).
Bounty Hunter +2 : This character gets +2 Attack against Unique enemies.
Careful Shot +4 : On this character's turn, if it doesn't move, it gets +4 Attack.
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46 - Rodian
Hunt Master
(UC)
Frange
|
Hit Points : 40 Defense : 16 Attack : +7 Damage : 20
Special Abilities :
Deadeye : On this character’s turn, if it doesn’t move, it gets +10 Damage.
Rapport : Costs one less when in the same squad as a character named Jabba the Hutt.
Commander Effect :
Non-Unique followers within six squares gain Deadeye.
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47 - Tamtel Skreej (Lando
Calrissian)
(VR)
Frange
|
Hit Points : 50 Defense : 18 Attack : +8 Damage : 20
Special Abilities :
Unique : Counts as Lando Calrissian.
Cleave : Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy.
Double Attack : On its turn, this character can make 1 extra attack instead of moving.
Melee Attack : This character can attack only adjacent enemies.
Opportunist : +4 Attack and +10 Damage against an enemy who has activated this round.
Stealth : If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.
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48 - Tusken Raider Sniper
(C)
Frange
|
Hit Points : 10 Defense : 13 Attack : +3 Damage : 20
Special Abilities :
Careful Shot +4 : On this character's turn, if it doesn't move, it gets +4 Attack.
Sniper : Other characters do not provide cover against this character’s attack.
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49 - Utapaun on Dactillion (Huge)
(R)
Frange
|
Hit Points : 80 Defense : 16 Attack : +8 Damage : 30
Special Abilities :
Flight : This character ignores enemy characters, low obstacles, and pits when moving.
Mobile Attack : Can move both before and after attacking.
Speed 10 : Can move up to 10 squares and attack, or 20 squares without attacking.
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50 - Weequay Leader
(UC)
Frange
|
Hit Points : 40 Defense : 14 Attack : +7 Damage : 20
Special Abilities :
Cleave : Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy.
Melee Attack : This character can attack only adjacent enemies.
Mighty Swing : On it's turn, if this character doesn't move, it gets +10 Damage against adjacent enemies.
Rapport : This character costs 1 less when in the same squad as a character named Jabba the Hutt.
Commander Effect :
Non-unique followers within 6 squares gain Mighty Swing.
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51 - Weequay
Thug
(C)
Frange
|
Hit Points : 10 Defense : 13 Attack : +2 Damage : 10
Special Abilities :
Gunner : Can combine fire with adjacent allies who have Mounted Weapon.
Rapport : This character costs 1 less when in the same squad as a character named Weequay Leader.
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52 - Young Krayt Dragon (Huge)
(VR)
Frange
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Hit Points : 140 Defense : 17 Attack : +12 Damage : 30
Special Abilities :
Savage : This character must end its move next to an enemy if it can and does not benefit from commander effects.
Charging Assault +20 : Replaces turn: Can move up to 12 squares, then make an attack at +20 Damage against an adjacent enemy.
Melee Attack : This character can attack only adjacent enemies.
Speed 8 : Can move up to 8 squares and attack, or 16 squares without attacking.
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53 - Zuckuss
(R)
Frange
|
Hit Points : 40 Defense : 15 Attack : +8 Damage : 20
Special Abilities :
Unique
Accurate Shot : This character can attack an enemy with cover even if it's not the nearest enemy.
Bounty Hunter +4 : This character gets +4 Attack against Unique enemies.
Intuition : Once per round, after Initiative is determined, this character can immediately move up to six squares before any other character activates.
Rapport : A character whose name contains 4-LOM costs one less when in the same squad as this character.
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54 - Basilisk War Droid
(UC)
Mandaloriens
|
Hit Points : 100 Defense : 18 Attack : +10 Damage : 30
Special Abilities :
Flight : This character ignores enemy characters, low obstacles, and pits when moving.
Mounted Weapon : Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character.
Speed 10 : Can move up to 10 squares and attack, or 20 squares without attacking.
Strafe Attack : As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left.
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55 - Mandalore the Indomitable
(VR)
Mandaloriens
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Hit Points : 120 Defense : 19 Attack : +13 Damage : 30
Special Abilities :
Unique
Deadly Attack : Scores a critical hit on an attack roll of natural 19 or 20.
Double Attack : On its turn, this character can make 1 extra attack instead of moving.
Evade : When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11.
Momentum : If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies.
Commander Effect :
Mandalorian allies gain Momentum.
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56 - Mandalorian Blademaster
(UC)
Mandaloriens
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Hit Points : 40 Defense : 16 Attack : +8 Damage : 20
Special Abilities :
Melee Attack : This character can attack only adjacent enemies.
Parry : When hit by a melee attack, this character takes no damage with a save of 11.
Twin Attack : Whenever this character attacks, it makes 1 extra attack against the same target.
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57 - Mandalorian Commander
(UC)
Mandaloriens
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Hit Points : 60 Defense : 17 Attack : +10 Damage : 20
Special Abilities :
Double Attack : On its turn, this character can make 1 extra attack instead of moving.
Mobile Attack : Can move both before and after attacking.
Commander Effect :
Mandalorian allies gain Mobile Attack.
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58 - Mandalorian Soldier
(C)
Mandaloriens
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Hit Points : 40 Defense : 16 Attack : +8 Damage : 10
Special Abilities :
Deadeye : On this character’s turn, if it doesn’t move, it gets +10 Damage.
Double Attack : On its turn, this character can make 1 extra attack instead of moving.
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59 - Mandalorian Supercommando
(UC)
Mandaloriens
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Hit Points : 60 Defense : 17 Attack : +10 Damage : 30
Special Abilities :
Sniper : Other characters do not provide cover against this character’s attack.
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60 - Mandalorian Warrior
(C)
Mandaloriens
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Hit Points : 40 Defense : 16 Attack : +9 Damage : 20
Special Abilities :
Cleave : Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy.
Melee Attack : This character can attack only adjacent enemies.
Melee Reach 2 : Enemies up to 2 squares away are considered adjacent for purposes of Melee Attack.
Mighty Swing : On it's turn, if this character doesn't move, it gets +10 Damage against adjacent enemies.
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