Bounty Hunters

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Liste Complète des Figurines (60/60) avec leurs Statistiques.

Poster Officiel et
Photos Additionnelles



Cliquez sur les images ci-dessous pour consulter respectivement :
La Checklist Officielle et Les Nouvelles Règles & Capacités Spéciales.


         


(Dernière mise à jour le 22 Septembre 2006)

 

 

 

Liste des 60 Figurines :

 

N° 01 / 60

Rare

 Statistiques

 

N° 02 / 60

Peu Commune

Statistiques

République

ISP Speeder (Huge)

Séparatistes

Commerce Guild Homing Spider Droid (Huge)

 

N° 03 / 60

Peu Commune

Statistiques

 

N° 04 / 60

Rare

Statistiques

Séparatistes

Corporate Alliance Tank Droid (Huge)

Séparatistes

Droid Starfighter in Walking Mode (Huge)

 

N° 05 / 60

Peu Commune

Statistiques

 

N° 06 / 60

Très Rare

Statistiques

Séparatistes

Huge Crab Droid (Huge)

Rebelles

Chewbacca with C-3PO

 

N° 07 / 60

Très Rare

Statistiques

 

N° 08 / 60

Rare

Statistiques

Rebelles

Han Solo, Scoundrel

Rebelles

Luke Skywalker of Dagobah

 

N° 09 / 60

Rare

Statistiques

 

N° 10 / 60

Peu Commune

Statistiques

Rebelles

Princess Leia, Hoth Commander

Rebelles

Rebel Captain

 

N° 11 / 60

Peu Commune

Statistiques

 

N° 12 / 60

Peu Commune

Statistiques

Rebelles

Rebel Heavy Trooper

Rebelles

Rebel Snowspeeder (Huge)

 

N° 13 / 60

Très Rare

Statistiques

 

N° 14 / 60

Très Rare

Statistiques

Empire

Lord Vader

Nouvelle République

Talon Karrde

 

N° 15 / 60

Commune

Statistiques

 

N° 16 / 60

Rare

Statistiques

Frange

Aqualish Assassin

Frange

Ayy Vida

 

N° 17 / 60

Rare

Statistiques

 

N° 18 / 60

Peu Commune

Statistiques

Frange

Bib Fortuna

Frange

Bith Black Sun Vigo

 

N° 19 / 60

Très Rare

Statistiques

 

N° 20 / 60

Rare

Statistiques

Frange

Boba Fett, Bounty Hunter

Frange

Bo-Shek

 

N° 21 / 60

Rare

Statistiques

 

N° 22 / 60

Rare

Statistiques

Frange

Bossk, Bounty Hunter

Frange

Boushh

 

N° 23 / 60

Rare

Statistiques

 

N° 24 / 60

Peu Commune

Statistiques

Frange

Calo Nord

Frange

Corellian Pirate

 

N° 25 / 60

Très Rare

Statistiques

 

N° 26 / 60

Peu Commune

Statistiques

Frange

Dannik Jerriko

Frange

Dark Hellion Marauder on Swoop Bike (Large)

 

N° 27 / 60

Commune

Statistiques

 

N° 28 / 60

Commune

Statistiques

Frange

Dark Hellion Swoop Gang Member

Frange

Defel Spy

 

N° 29 / 60

Rare

Statistiques

 

N° 30 / 60

Rare

Statistiques

Frange

Dengar, Bounty Hunter

Frange

Djas Puhr

 

N° 31 / 60

Peu Commune

Statistiques

 

N° 32 / 60

Rare

Statistiques

Frange

E522 Assassin Droid

Frange

4-LOM, Bounty Hunter

 

N° 33 / 60

Commune

Statistiques

 

N° 34 / 60

Rare

Statistiques

Frange

Gamorrean Thug

Frange

Garindan

 

N° 35 / 60

Commune

Statistiques

 

N° 36 / 60

Très Rare

Statistiques

Frange

Human Blaster-for-Hire

Frange

IG-88, Bounty Hunter

 

N° 37 / 60

Très Rare

Statistiques

 

N° 38 / 60

Commune

Statistiques

Frange

Jango Fett, Bounty Hunter

Frange

Klaatooinian Hunter

 

N° 39 / 60

Rare

Statistiques

 

N° 40 / 60

Peu Commune

Statistiques

Frange

Komari Vosa

Frange

Mistryl Shadow Guard

 

N° 41 / 60

Rare

Statistiques

 

N° 42 / 60

Commune

Statistiques

Frange

Mustafarian Flea Rider (Huge)

Frange

Mustafarian Soldier

 

N° 43 / 60

Très Rare

Statistiques

 

N° 44 / 60

Très Rare

Statistiques

Frange

Nikto Gunner on Desert Skiff (Huge)

Frange

Nym

 

N° 45 / 60

Commune

Statistiques

 

N° 46 / 60

Peu Commune

Statistiques

Frange

Quarren Bounty Hunter

Frange

Rodian Hunt Master

 

N° 47 / 60

Très Rare

Statistiques

 

N° 48 / 60

Commune

Statistiques

Frange

Tamtel Skreej (Lando Calrissian)

Frange

Tusken Raider Sniper

 

N° 49 / 60

Rare

Statistiques

 

N° 50 / 60

Peu Commune

Statistiques

Frange

Utapaun on Dactillion (Huge)

Frange

Weequay Leader

 

N° 51 / 60

Commune

Statistiques

 

N° 52 / 60

Très Rare

Statistiques

Frange

Weequay Thug

Frange

Young Krayt Dragon (Huge)

 

N° 53 / 60

Rare

Statistiques

 

N° 54 / 60

Peu Commune

Statistiques

Frange

Zuckuss

Mandaloriens

Basilisk War Droid

 

N° 55 / 60

Très Rare

Statistiques

 

N° 56 / 60

Peu Commune

Statistiques

Mandaloriens

Mandalore the Indomitable

Mandaloriens

Mandalorian Blademaster

 

N° 57 / 60

Peu Commune

Statistiques

 

N° 58 / 60

Commune

Statistiques

Mandaloriens

Mandalorian Commander

Mandaloriens

Mandalorian Soldier

 

N° 59 / 60

Peu Commune

Statistiques

 

N° 60 / 60

Commune

Statistiques

Mandaloriens

Mandalorian Supercommando

Mandaloriens

Mandalorian Warrior

 

 

 

FIGURINE

STATISTIQUES

01 - ISP Speeder (Huge)

(R)

République

Hit Points : 70
Defense : 15
Attack : + 9
 Damage : 20

Special Abilities :

Double Attack : On its turn, this character can make 1 extra attack instead of moving.

Flight : This character ignores enemy characters, low obstacles, and pits when moving.

Mounted Weapon : Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character.

Rigid : Can't squeeze.

Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target.

02 - Commerce Guild Homing Spider Droid (Huge)

(UC)

Séparatistes

Hit Points : 70
Defense : 14
Attack : + 9
Damage : 30

Special Abilities :

Accurate Shot : This character can attack an enemy with cover even if it's not the nearest enemy.

Penetration 20 : Enemies damage reduction is reduced by 20 against this characters attacks.

Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking.

03 - Corporate Alliance Tank Droid (Huge)

(UC)

Séparatistes

Hit Points : 120
Defense : 14
Attack : + 7
Damage : 30

Special Abilities :

Droid : Immune to critical hits; not subject to commander effects

Damage Reduction 10 : Whenever this character takes damage, reduce the damage dealt by 10. Adjacent enemies with lightsabers ignore this special ability.

Double Attack : On its turn, this character can make 1 extra attack instead of moving.

Mounted Weapon : Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character.

Rigid : Can't squeeze.

04 - Droid Starfighter in Walking Mode (Huge)

(R)

Séparatistes

Hit Points : 60
Defense : 14
Attack : + 9
Damage : 20

Special Abilities :

Droid : Immune to critical hits; not subject to commander effects

Damage Reduction 10 : Whenever this character takes damage, reduce the damage dealt by 10. Adjacent enemies with lightsabers ignore this special ability.

Double Attack : On its turn, this character can make 1 extra attack instead of moving.

Missiles 40 : Replaces attacks: sight; 40 damage to target and to each character adjacent to that target; save 11.

Mounted Weapon : Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character.

Penetration 10 : Enemies damage reduction is reduced by 10 against this characters attacks.

Twin Attack : Whenever this character attacks, it makes 1 extra attack against the same target.

05 - Huge Crab Droid (Huge)

(UC)

Séparatistes

Hit Points : 140
Defense : 17
Attack : + 9
Damage : 30

Special Abilities :

Droid : Immune to critical hits; not subject to commander effects

Momentum : If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies.

06 - Chewbacca with C-3PO

(VR)

Rebelles

Hit Points : 110
Defense : 17
Attack : + 8
Damage : 20

Special Abilities :

Unique : Counts as both as Chewbacca and C-3P0.

Cleave : Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy.

Double Attack : On its turn, this character can make 1 extra attack instead of moving.

Draw Fire : If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11.

Momentum : If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies.

07 - Han Solo, Scoundrel

(VR)

Rebelles

Hit Points : 80
Defense : 17
Attack : +9
Damage : 20

Special Abilities :

Unique

Accurate Shot : This character can attack an enemy with cover even if it's not the nearest enemy.

Cunning Attack : This character gets +4 Attack and +10 Damage against an enemy who has not activated this round.

Evade : When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11.

Mobile Attack : Can move both before and after attacking.

Twin Attack : Whenever this character attacks, it makes 1 extra attack against the same target.

Force Powers :

Force: 1

08 - Luke Skywalker of Dagobah

(R)

Rebelles

Hit Points : 60
Defense : 17
Attack : + 9
Damage : 20

Special Abilities :

Unique

Double Attack : On its turn, this character can make 1 extra attack instead of moving.

Force Powers :

Force: 3

Blaster Barrage : Force 1; replaces attacks: This character can attack every legal target once.

Lightsaber Sweep : Force 1, replaces attacks: This character can attack every adjacent enemy once.

09 - Princess Leia, Hoth Commander

(R)

Rebelles

Hit Points : 50
Defense : 14
Attack : + 7
Damage : 20
 
Special Abilities :

Unique

Advantageous Attack : +10 Damage against an enemy who has not activated this round.

Mobile Attack : Can move both before and after attacking.

Force Powers :

Force: 2

Commander Effect :

Whenever a non unique ally would be defeated, It can make a save of 16. If the save succeeds, that ally returns to play in its squad's setup area with its original hit points.

10 - Rebel Captain

(UC)

Rebelles

Hit Points : 40
Defense : 15
Attack : + 8
Damage : 10
 
Special Abilities :

Deadeye : On this character’s turn, if it doesn’t move, it gets +10 Damage.

Twin Attack : Whenever this character attacks, it makes 1 extra attack against the same target.

Commander Effect :

Rebel Troopers within 6 squares gain Twin Attack.

11 - Rebel Heavy Trooper

(UC)

Rebelles

Hit Points : 10
Defense : 12
Attack : + 6
Damage : 30

Special Abilities :

Heavy Weapon : This character can't attack and move in the same turn.

12 - Rebel Snowspeeder (Huge)

(UC)

Rebelles

Hit Points : 60
Defense : 16
Attack : + 8
Damage : 20

Special Abilities :

Damage Reduction 10 : Whenever this character takes damage, reduce the damage dealt by 10. Adjacent enemies with lightsabers ignore this special ability.

Flight : This character ignores enemy characters, low obstacles, and pits when moving.

Harpoon Gun : replaces attacks; range 6; target enemy with Mounted Weapon cannot move this round, save 11.

Mobile Attack : Can move both before and after attacking.

Mounted Weapon : Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character.

Speed 16 : Can move up to 16 squares and attack, or 32 squares without attacking.

Twin Attack : Whenever this character attacks, it makes 1 extra attack against the same target.

13 - Lord Vader

(VR)

Empire

Hit Points : 130
Defense : 21
Attack : + 14
Damage : 20

Special Abilities :

Unique

Dark Armor : When this character takes damage, it reduces the damage dealt by 10 with a save of 11. Adjacent enemies with lightsabers ignore this special ability.

Melee Attack : This character can attack only adjacent enemies.

Twin Attack : Whenever this character attacks, it makes 1 extra attack against the same target.

Force Powers :

Force: 2

Force Leap : Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity.

Force Renewal 1 : This character gets Force 1 each time it activates.

Lightsaber Assault : Force 1, replaces attacks; Make two attacks.

Lightsaber Sweep : Force 1, replaces attacks: This character can attack every adjacent enemy once.

Master of the Force : 2 May spend Force points up to 2 times in a single turn.

Overwhelming Force : Force 1: This characters attacks cannot be prevented or redirected this turn.

Sith Rage : Force 1: This character get +10 damage on all its attacks this turn.

Commander Effect :

Followers within 6 squares gain Advantageous Attack (+10 damage against an enemy who has not activated this round).

14 - Talon Karrde

(VR)

Nouvelle République

Hit Points : 60
Defense : 16
Attack : +8
Damage : 20

Special Abilities :

Unique

Disruptive : Supress Enemy commander effects within 6 squares.

Fringe Reserves 20 : If you roll exactly 11 for initiative, you can add up to 20 points of Fringe characters to your squad immediately before your first activation of the round.

Recon : Roll twice for initiative, choosing either roll, once per round if any character in the same squad with Recon has line of sight to an enemy.

Twin Attack : Whenever this character attacks, it makes 1 extra attack against the same target.

15 - Aqualish Assassin

(C)

Frange

Hit Points : 20
Defense : 15
Attack : +7
Damage : 10

Special Abilities :

Black Sun : If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10(Replaces attacks: Range 6; 10 damage to target and to each character adjacent to that target: save 11).

Melee Attack : This character can attack only adjacent enemies.

Opportunist : +4 Attack and +10 Damage against an enemy who has activated this round.

Stealth : If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.

16 - Ayy Vida

(R)

Frange

Hit Points : 50
Defense : 16
Attack : +11
Damage : 10

Special Abilities :

Unique

Cunning Attack : This character gets +4 Attack and +10 Damage against an enemy who has not activated this round.

Melee Attack : This character can attack only adjacent enemies.

Paralysis : If this character hits, living target is considered activated this round, save 11.

Poison +20 : +20 damage to living enemy, save 11.

Stealth : If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.

17 - Bib Fortuna

(R)

Frange

Hit Points : 20
Defense : 12
Attack : +4
Damage : 10

Special Abilities :

Unique

Cunning Attack : This character gets +4 Attack and +10 Damage against an enemy who has not activated this round.

Melee Attack : This character can attack only adjacent enemies.

Poison +20 : +20 damage to living enemy, save 11.

Rapport : This character costs 1 less when in the same squad as a character named Jabba the Hutt.

18 - Bith Black Sun Vigo

(UC)

Frange

Hit Points : 50
Defense : 19
Attack : +6
Damage : 10

Special Abilities :

Advantageous Attack : +10 Damage against an enemy who has not activated this round.

Evade : When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11.

Micro-Vision : +4 Attack against targets within 6 squares.

Mobile Attack : Can move both before and after attacking.

Stealth : If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.

Twin Attack : Whenever this character attacks, it makes 1 extra attack against the same target.

Commander Effect :

Followers within 6 squares that have Stealth gain Evade.

19 - Boba Fett, Bounty Hunter

(VR)

Frange

Hit Points : 120
Defense : 20
Attack : +12
Damage : 20

Special Abilities :

Unique

Flight : This character ignores enemy characters, low obstacles, and pits when moving.

Accurate Shot : This character can attack an enemy with cover even if it's not the nearest enemy.

Bounty Hunter : +6 This character gets +6 Attack against Unique enemies.

Disintegration : If this character rolls a natural 20 on an attack, the target is defeated. Against Huge or larger targets, the attacker gets +40 Damage instead of defeating the target. (Add the bonus damage after multiplying.)

Evade : When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11.

Flamethrower 20 : Replaces attacks; range 6; 20 damage to target and to each character adjacent to that target.

Mobile Attack : Can move both before and after attacking.

Twin Attack : Whenever this character attacks, it makes 1 extra attack against the same target.

20 - Bo-Shek

(R)

Frange

Hit Points : 30
Defense : 13
Attack : +6
Damage : 10

Special Abilities :

Unique

Gunner : Can combine fire with adjacent allies who have Mounted Weapon.

Industrial Repair : 10 Replaces attacks; touch; remove 10 damage from 1 character with Mounted Weapon.

Repair 10 : Replaces attacks: touch; remove 10 damage from 1 other Droid character.

Stealth : If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.

21 - Bossk, Bounty Hunter

(R)

Frange

Hit Points : 60
Defense : 17
Attack : +8
Damage : 20

Special Abilities :

Unique

Bounty Hunter : +4 This character gets +4 Attack against Unique enemies.

Double Claw Attack : On his turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies.

Flamethrower 20 : Replaces attacks; range 6; 20 damage to target and to each character adjacent to that target.

Momentum : If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies.

Regeneration 10 : If this character doesn't move on its turn remove 10 damage from it at the end of that turn.

Rend : +10 If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage.

22 - Boushh

(R)

Frange

Hit Points : 40
Defense : 15
Attack : +6
Damage : 20

Special Abilities :

Unique

Bounty Hunter : +2 This character gets +2 Attack against Unique enemies.

Grenades 40 : Replaces attacks; range 6; 40 damage to target and to each character adjacent to that target; save 11.

Melee Attack : This character can attack only adjacent enemies.

Paralysis : If this character hits, living target is considered activated this round, save 11.

23 - Calo Nord

(R)

Frange

Hit Points : 60
Defense : 18
Attack : +9
Damage : 20

Special Abilities :

Unique

Avoid Defeat : Whenever this character would be defeated, make 2 saves, each needing 11. If both succeed, this character has 10 Hit Points instead of being defeated.

Bounty Hunter : +4 This character gets +4 Attack against Unique enemies.

Double Attack : On its turn, this character can make 1 extra attack instead of moving.

Grenades 20 : Replaces attacks; range 6; 20 damage to target and to each character adjacent to that target; save 11.

24 - Corellian Pirate

(UC)

Frange

Hit Points : 10
Defense : 14
Attack : +5
Damage : 10

Special Abilities :

Accurate Shot : This character can attack an enemy with cover even if it's not the nearest enemy.

Advantageous Attack : +10 Damage against an enemy who has not activated this round

25 - Dannik Jerriko

(VR)

Frange

Hit Points : 70
Defense : 17
Attack : +9
Damage : 10

Special Abilities :

Unique

Cunning Attack : This character gets +4 Attack and +10 Damage against an enemy who has not activated this round.

Drain Life Energy : Whenever it defeats an adjacent living enemy, remove all damage from this character.

Proboscises : Replaces turn: Make an attack at +10 Damage against an adjacent living enemy. If this attack hits, the enemy is considered activated this round; save 11.

Stealth : If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.

26 - Dark Hellion Marauder on Swoop Bike (Large)

(UC)

Frange

Hit Points : 30
Defense : 14
Attack : +5
Damage : 10

Special Abilities :

Flight : This character ignores enemy characters, low obstacles, and pits when moving.

Gang +1 : +1 Attack against a target for each other ally whose name contains within 6 squares of that target

Mobile Attack : Can move both before and after attacking.

Speed 12 : Can move up to 12 squares and attack, or 24 squares without attacking.

27 - Dark Hellion Swoop Gang Member

(C)

Frange

Hit Points : 10
Defense : 13
Attack : +3
Damage : 10

Special Abilities :

Gang +1 : +1 Attack against a target for each other ally whose name contains Dark Hellion within 6 squares of that target

28 - Defel Spy

(C)

Frange

Hit Points : 30
Defense : 14
Attack : +6
Damage : 10

Special Abilities :

Cunning Attack : This character gets +4 Attack and +10 Damage against an enemy who has not activated this round.

Evade : When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11.

Loner : +4 Attack if no allies are within 6 squares.

Stealth : If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.

29 - Dengar, Bounty Hunter

(R)

Frange

Hit Points : 50
Defense : 17
Attack : +9
Damage : 30

Special Abilities :

Unique

Bounty Hunter : +4 This character gets +4 Attack against Unique enemies.

Deadeye : On this character’s turn, if it doesn’t move, it gets +10 Damage.

Deadly Attack : Scores a critical hit on an attack roll of natural 19 or 20.

Grenades 20 : Replaces attacks; range 6; 20 damage to target and to each character adjacent to that target; save 11.

30 - Djas Puhr

(R)

Frange

Hit Points : 40
Defense : 14
Attack : +6
Damage : 10

Special Abilities :

Unique

Bounty Hunter : +2 This character gets +2 Attack against Unique enemies.

Double Attack : On its turn, this character can make 1 extra attack instead of moving.

Opportunist : +4 Attack and +10 Damage against an enemy who has activated this round.

31 - E522 Assassin Droid

(UC)

Frange

Hit Points : 100
Defense : 16
Attack : +8
Damage : 20

Special Abilities :

Droid : Immune to critical hits; not subject to commander effects

Double Attack : On its turn, this character can make 1 extra attack instead of moving.

Programmed Target : After setup, if you have this character in your squad, choose any enemy. This character gets +4 attack and the accurate shot special ability, both against only the chosen enemy. Effects that modify accurate shot also influence attacks against the chosen enemy.

32 - 4-LOM, Bounty Hunter

(R)

Frange

Hit Points : 90
Defense : 18
Attack : +9
Damage : 30

Special Abilities :

Unique

Droid : Immune to critical hits; not subject to commander effects

Bounty Hunter : +4 This character gets +4 Attack against Unique enemies.

Careful Shot : +4 On this character's turn, if it doesn't move, it gets +4 Attack.

Paralysis : If this character hits, living target is considered activated this round, save 11.

Rapport : This character costs 1 less when in the same squad as a character named Zuckuss.

33 - Gamorrean Thug

(C)

Frange

Hit Points : 30
Defense : 12
Attack : +2
Damage : 30

Special Abilities :

Rapport  : Costs 1 less when in the same squad as a character named Jabba the Hutt.

34 - Garindan

(R)

Frange

Hit Points : 30
Defense : 13
Attack : +5
Damage : 10

Special Abilities :

Unique

Spotter +30 : If this character combines fire against a target within six squares, the attacker gets +30 Damage against that target.

Stealth : If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.

35 - Human Blaster-for-Hire

(C)

Frange

Hit Points : 10
Defense : 12
Attack : +4
Damage : 10

Special Abilities :

Black Sun : If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10(Replaces attacks: Range 6; 10 damage to target and to each character adjacent to that target: save 11).

36 - IG-88, Bounty Hunter

(VR)

Frange

Hit Points : 80
Defense : 19
Attack : +9
Damage : 20

Special Abilities :

Unique

Droid : Immune to critical hits; not subject to commander effects

Bounty Hunter : +6 This character gets +6 Attack against Unique enemies.

Double Attack : On its turn, this character can make 1 extra attack instead of moving.

Flamethrower : 20 Replaces attacks; range 6; 20 damage to target and to each character adjacent to that target.

Opportunist : +4 Attack and +10 Damage against an enemy who has activated this round.

Sonic Stunner : Replaces attacks; range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.

37 - Jango Fett, Bounty Hunter

(VR)

Frange

Hit Points : 120
Defense : 19
Attack : +10
Damage : 20

Special Abilities :

Unique

Flight : This character ignores enemy characters, low obstacles, and pits when moving.

Bounty Hunter : +4 This character gets +4 Attack against Unique enemies.

Double Attack : On its turn, this character can make 1 extra attack instead of moving.

Flamethrower 20 : Replaces attacks; range 6; 20 damage to target and to each character adjacent to that target.

Jedi Hunter : +4 Attack and +10 Damage against enemies with Force ratings.

Missiles 20 : Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11.

Sniper : Other characters do not provide cover against this character’s attack.

38 - Klaatooinian Hunter

(C)

Frange

Hit Points : 10
Defense : 12
Attack : +3
Damage : 30

Special Abilities :

Black Sun : If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10(Replaces attacks: Range 6; 10 damage to target and to each character adjacent to that target: save 11).

Heavy Weapon : This character can't attack and move in the same turn.

39 - Komari Vosa

(R)

Frange

Hit Points : 80
Defense : 18
Attack : +9
Damage : 20

Special Abilities :

Unique

Double Attack : On its turn, this character can make 1 extra attack instead of moving.

Twin Attack : Whenever this character attacks, it makes 1 extra attack against the same target.

Force Powers :

Force : 3

Control Minds : Force 1: replaces attacks; This character gains the following commander effect for the rest of the skirmish: Allies who combine fire grant an additional +2 attack.

Lightsaber Assault : Force 1, replaces attacks; Make two attacks.

40 - Mistryl Shadow Guard

(UC)

Frange

Hit Points : 60
Defense : 18
Attack : +12
Damage : 20

Special Abilities :

Bodyguard : If an adjacent ally would take damage from an attack, this character can take the damage instead.

Evade : When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11.

Loner : +4 Attack if no allies are within 6 squares.

Melee Attack : This character can attack only adjacent enemies.

Melee Reach 2 : Enemies up to 2 squares away are considered adjacent for purposes of Melee Attack.

Paralysis : If this character hits, living target is considered activated this round, save 11.

Stealth : If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.

41 - Mustafarian Flea Rider (Huge)

(R)

Frange

Hit Points : 70
Defense : 16
Attack : +6
Damage : 20

Special Abilities :

Accurate Shot : This character can attack an enemy with cover even if it's not the nearest enemy.

Careful Shot +4 : On this character's turn, if it doesn't move, it gets +4 Attack.

Deadeye : On this character’s turn, if it doesn’t move, it gets +10 Damage.

Speed 8 : Can move up to 8 squares and attack, or 16 squares without attacking.

42 - Mustafarian Soldier

(C)

Frange

Hit Points : 10
Defense : 12
Attack : +4
Damage : 20

Special Abilities :

Careful Shot +4 : On this character's turn, if it doesn't move, it gets +4 Attack.

Deadeye : On this character’s turn, if it doesn’t move, it gets +10 Damage.

Sniper : Other characters do not provide cover against this character’s attack.

43 - Nikto Gunner on Desert Skiff (Huge)

(VR)

Frange

Hit Points : 60
Defense : 13
Attack : +5
Damage : 20

Special Abilities :

Flight : This character ignores enemy characters, low obstacles, and pits when moving.

Desert Skiff : This character can transport up to 1 Large ally or 2 Small or Medium allies that end their moves adjacent to it.  Remove these allies from the battle grid ; they move simultaneously with this character as thought theu had Flight, have cover, and are considered adjacent to it. Theu can make attacks, counting distance from this character and adding 1 square. A transported Ally can return to the battle grid immediatly before your first activation of the round. If this character is defeated, all transported allies are also defeated ; save 11.

Mounted Weapon : Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character.

Rapport : This character costs 1 less when in the same squad as a character named Jabba the Hutt.

Rigid : Can't squeeze.

Speed 8 : Can move up to 8 squares and attack, or 16 squares without attacking.

44 - Nym

(VR)

Frange

Hit Points : 100
Defense : 17
Attack : +10
Damage : 30

Special Abilities :

Unique

Disruptive : Supress Enemy commander effects within 6 squares.

Double Attack : On its turn, this character can make 1 extra attack instead of moving.

Grenades 40 : Replaces attacks; range 6; 40 damage to target and to each character adjacent to that target; save 11.

Rapport : Characters with Mercenary cost 1 less when in a squad with this character.

Recon : Roll twice for initiative, choosing either roll, once per round if any character in the same squad with Recon has line of sight to an enemy.

Commander Effect :

Non-Unique followers with Mercenary within 6 squares gain Double Attack.

45 - Quarren Bounty Hunter

(C)

Frange

Hit Points : 20
Defense : 14
Attack : +5
Damage : 20

Special Abilities :

Black Sun : If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10(Replaces attacks: Range 6; 10 damage to target and to each character adjacent to that target: save 11).

Bounty Hunter +2 : This character gets +2 Attack against Unique enemies.

Careful Shot +4 : On this character's turn, if it doesn't move, it gets +4 Attack.

46 - Rodian Hunt Master

(UC)

Frange

Hit Points : 40
Defense : 16
Attack : +7
Damage : 20

Special Abilities :

Deadeye : On this character’s turn, if it doesn’t move, it gets +10 Damage.

Rapport : Costs one less when in the same squad as a character named Jabba the Hutt.

Commander Effect :

Non-Unique followers within six squares gain Deadeye.

47 - Tamtel Skreej (Lando Calrissian)

(VR)

Frange

Hit Points : 50
Defense : 18
Attack : +8
Damage : 20

Special Abilities :

Unique : Counts as Lando Calrissian.

Cleave : Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy.

Double Attack : On its turn, this character can make 1 extra attack instead of moving.

Melee Attack : This character can attack only adjacent enemies.

Opportunist : +4 Attack and +10 Damage against an enemy who has activated this round.

Stealth : If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.

48 - Tusken Raider Sniper

(C)

Frange

Hit Points : 10
Defense : 13
Attack : +3
Damage : 20

Special Abilities :

Careful Shot +4 : On this character's turn, if it doesn't move, it gets +4 Attack.

Sniper : Other characters do not provide cover against this character’s attack.

49 - Utapaun on Dactillion (Huge)

(R)

Frange

Hit Points : 80
Defense : 16
Attack : +8
Damage : 30

Special Abilities :

Flight : This character ignores enemy characters, low obstacles, and pits when moving.

Mobile Attack : Can move both before and after attacking.

Speed 10 : Can move up to 10 squares and attack, or 20 squares without attacking.

50 - Weequay Leader

(UC)

Frange

Hit Points : 40
Defense : 14
Attack : +7
Damage  : 20

Special Abilities :

Cleave : Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy.

Melee Attack : This character can attack only adjacent enemies.

Mighty Swing : On it's turn, if this character doesn't move, it gets +10 Damage against adjacent enemies.

Rapport : This character costs 1 less when in the same squad as a character named Jabba the Hutt.

Commander Effect :

Non-unique followers within 6 squares gain Mighty Swing.

51 - Weequay Thug

(C)

Frange

Hit Points : 10
Defense : 13
Attack : +2
Damage : 10

Special Abilities :

Gunner : Can combine fire with adjacent allies who have Mounted Weapon.

Rapport : This character costs 1 less when in the same squad as a character named Weequay Leader.

52 - Young Krayt Dragon (Huge)

(VR)

Frange

Hit Points : 140
Defense : 17
Attack : +12
Damage : 30

Special Abilities :

Savage : This character must end its move next to an enemy if it can and does not benefit from commander effects.

Charging Assault +20 : Replaces turn: Can move up to 12 squares, then make an attack at +20 Damage against an adjacent enemy.

Melee Attack : This character can attack only adjacent enemies.

Speed 8 : Can move up to 8 squares and attack, or 16 squares without attacking.

53 - Zuckuss

(R)

Frange

Hit Points : 40
Defense : 15
Attack : +8
Damage : 20

Special Abilities :

Unique

Accurate Shot : This character can attack an enemy with cover even if it's not the nearest enemy.

Bounty Hunter +4 : This character gets +4 Attack against Unique enemies.

Intuition : Once per round, after Initiative is determined, this character can immediately move up to six squares before any other character activates.

Rapport : A character whose name contains 4-LOM costs one less when in the same squad as this character.

54 - Basilisk War Droid

(UC)

Mandaloriens

Hit Points : 100
Defense : 18
Attack : +10
Damage : 30

Special Abilities :

Flight : This character ignores enemy characters, low obstacles, and pits when moving.

Mounted Weapon : Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character.

Speed 10 : Can move up to 10 squares and attack, or 20 squares without attacking.

Strafe Attack : As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left.

55 - Mandalore the Indomitable

(VR)

Mandaloriens

Hit Points : 120
Defense : 19
Attack : +13
Damage : 30

Special Abilities :

Unique

Deadly Attack : Scores a critical hit on an attack roll of natural 19 or 20.

Double Attack : On its turn, this character can make 1 extra attack instead of moving.

Evade : When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11.

Momentum : If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies.

Commander Effect :

Mandalorian allies gain Momentum.

56 - Mandalorian Blademaster

(UC)

Mandaloriens

Hit Points : 40
Defense : 16
Attack : +8
Damage : 20

Special Abilities :

Melee Attack : This character can attack only adjacent enemies.

Parry : When hit by a melee attack, this character takes no damage with a save of 11.

Twin Attack : Whenever this character attacks, it makes 1 extra attack against the same target.

57 - Mandalorian Commander

(UC)

Mandaloriens

Hit Points : 60
Defense : 17
Attack : +10
Damage : 20

Special Abilities :

Double Attack : On its turn, this character can make 1 extra attack instead of moving.

Mobile Attack : Can move both before and after attacking.

Commander Effect :

Mandalorian allies gain Mobile Attack.

58 - Mandalorian Soldier

(C)

Mandaloriens

Hit Points : 40
Defense : 16
Attack : +8
Damage : 10

Special Abilities :

Deadeye : On this character’s turn, if it doesn’t move, it gets +10 Damage.

Double Attack : On its turn, this character can make 1 extra attack instead of moving.

59 - Mandalorian Supercommando

(UC)

Mandaloriens

Hit Points : 60
Defense : 17
Attack : +10
Damage : 30

Special Abilities :

Sniper : Other characters do not provide cover against this character’s attack.

60 - Mandalorian Warrior

(C)

Mandaloriens

Hit Points : 40
Defense : 16
Attack : +9
Damage : 20

Special Abilities :

Cleave : Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy.

Melee Attack : This character can attack only adjacent enemies.

Melee Reach 2 : Enemies up to 2 squares away are considered adjacent for purposes of Melee Attack.

Mighty Swing : On it's turn, if this character doesn't move, it gets +10 Damage against adjacent enemies.

 

 

 

Poster Officiel :

 

 

 

 

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