**************************************************** * * * TIA Playfield Painter V1.03 by Christian Bogey * * * * http://khryssun.free.fr * * * **************************************************** I wrote this utility to draw Playfields for the Atari VCS 2600 and to save pictures as data code ready to be included into VCS 2600 programs. WHAT'S NEW : ---------- - NTSC / PAL / SECAM palettes support added. - Possibility to select the Background and the Playfield Colours. - New Extended Playfield image file format (.PFD) including Palette & Colours used. Old file format still supported so you can load your previous work ;-) - New comment lines added to the code generated : * Palette Used. * Background and Playfield Colours index used (Hexa format). FEATURES : -------- - DOS Program : If used under WINDOWS, for better performances, it MUST be run into a FULL SCREEN DOS Mode. - TIA Playfield resolution emulation (WYSWYG) : The picture displayed by the VCS using the code generated will have the same resolution as the one displayed by the editor. - Picture resolution : 2 playfields x 20 pixels x 192 lines (NTSC Format) NTSC has been chosen for best format compatibility. For PAL/SECAM programs, empty scanlines may be added before and after the 192 scanlines of the NTSC picture. - 3 Draw modes supported : Asymmetrical, Symmetrical and Mirrored. - Switch to one mode to another keeping left playfield's datas. - Load / Save picture including palette, background colour, playfield colour and draw mode used (TIA Playfield Editor Format = .PFD). - Mouse support (Left button to write / right button to erase). - 8 Drawing cursor resolution : 1x1 pixel to 1x8 pixels size height. - Negative Playfield : Invert picture datas (0<=>1) - Undo Function : Delete last draw. - Playfield Re-Positionning : Adjust X/Y Position of the picture. - Generation code options : * Select start and end line of the picture to generate the code for. * Normal or reverse code generation. * Automatic Playfield datas generation related to the drawing modes : PF0, PF1 & PF2 datas for Symmetrical and Mirrored modes. PF0, PF1, PF2, PF3, PF4,& PF5 datas for Assymmetrical mode. INSTALLATION : ------------ Unzip the TIAPAINT.ZIP file. All the TIA Playfield Painter files must be stored in the same directory : - TIAPAINT.EXE - TIAPFNT.DAT - VCS_NTSC.PAL - VCS_PAL.PAL - VCSSECAM.PAL - README.TXT LAUNCH PROGRAM : -------------- Under DOS : - Go to the TIA Playfield Painter Directory. - Type TIAPAINT.EXE at the DOS prompt then press the Return key. Under Windows : - Open a FULL SCREEN DOS Window then operate as for DOS. KEYS : ---- H : Help Screen. F1 : Asymmetrical mode. F2 : Symmetrical mode. F3 : Mirrored mode. F5 : NTSC Palette F6 : PAL Palette F7 : SECAM Palette 1-8 : Set curs height 1-8. C : Clear screen. L : Load picture. S : Save picture. G : Generate data code. N : Negative Playfield. U : Undo last draw. B : Select Background Colour. P : Select Playfield Colour. Up Arrow : Move Playfield Up. Down Arrow : Move Playfield Down. Left Arrow : Move Playfield Left. Right Arrow : Move Playfield Right. Left Mouse button : Write pixel(s). Right Mouse button : Erase pixel(s). REVISION HISTORY : ---------------- V1.00 - First Public release. V1.01 - Graphic Core Upgraded (Personal release). V1.02 - Second Public release. New functions added : - Smoother Mouse drawing - Negative Playfield, - Undo, - Playfield Re-Positioning. V1.03 - Third Public release. New functions added : - NTSC / PAL / SECAM Palettes support. - Possibility to select the Background & Playfield colours. - New extended Playfield file format including Palette and Colours used (old format can be loaded). - New comment lines in code generated : Palette, Background and Playfield Colours index used. *** USE AT YOUR OWN RISK ***